... | ... | @@ -41,14 +41,22 @@ But to help you get started, you can clone using the Desktop Client. |
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- Any files that got changed will automatically show up in the appropriate section under
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Modified Files in the desktop client. **We won't commit any changes just yet.**
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7. Since your project is local, we can make some changes to the project settings. Open the project in Unity. Here is a list of the variables you'll need to store in this step.
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7. Since your project is local, we can make some changes to the project settings. Open the project in Unity. Here is a list of the variables you'll need to store in this step.
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|Variables |
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|WVSUSR_ANDROID_KEY_ALIAS_NAME |
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|WVSUSR_ANDROID_KEY_ALIAS_PASS |
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|WVSUSR_ANDROID_KEY_STORE_PASS |
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- Go to **Edit >> Project Settings** and scroll to the bottom to find **Publishing Settings**.
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First, let's check the Product name and package information.
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- Go to **Edit >> Project Settings**, from the left-hand nav, select **Player**. Be sure to select the Android icon. Locate the **Other Settings** section and in the field for **Package Name**, update it to a name in this format com.wvs.<yourProjectName>.
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> Example: com.wvs.myCoolProject
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- Check that your **Product Name** matches the Oculus project name that was created.
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To update the Keystore information, scroll to the bottom to find **Publishing Settings**.
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- Open **Keystore Manager**
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- In the **Keystore Manager**, you can use the dropdown to create a new Keystore or select an
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existing one. Select the option to create a new one.
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