... | ... | @@ -50,7 +50,11 @@ But to help you get started, you can clone using the Desktop Client. |
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|WVSUSR_ANDROID_KEY_STORE_PASS |
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First, let's check the Product name and package information.
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- Go to **Edit >> Project Settings**, from the left-hand nav, select **Player**. Be sure to select the Android icon. Locate the **Other Settings** section and in the field for **Package Name**, update it to a name in this format com.wvs.<yourProjectName>.
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- Go to **Edit >> Project Settings**, from the left-hand nav, select **Player**. Be sure to select the Android icon.
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
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Locate the **Other Settings** section, and in the field for **Package Name**, provide a unique name, it is a common practice to use reverse domain notation.
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> Example: com.wvs.myCoolProject
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... | ... | @@ -63,6 +67,7 @@ To update the Keystore information, scroll to the bottom to find **Publishing Se |
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- Enter all the information below that is unique to your project. Create an Alias, Alias
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Password, and Keystore Password. Be sure to save all the information that was created in the
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Keystore. You will need this later.
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
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8. Next, you will use OpenSSL to encode your Keystore as base64. If you don't already have OpenSSL, you can download it [here](https://slproweb.com/products/Win32OpenSSL.html).
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... | ... | @@ -81,6 +86,7 @@ To update the Keystore information, scroll to the bottom to find **Publishing Se |
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10. With all the variables that were collected in the previous steps, you'll enter them into your project variables in the WVS web.
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- In the WVS web app, go to **My Project >> View All Projects** and select your project. Scroll to the bottom, and in the left-hand nav, select
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**Project Settings>> CI/CD**. Locate **Variables** and expand the section.
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
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- Click the **Add Variable** button and add all your variables from the list, one at a time.
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