... | @@ -48,7 +48,15 @@ But to help you get started, you can clone using the Desktop Client. |
... | @@ -48,7 +48,15 @@ But to help you get started, you can clone using the Desktop Client. |
|
|WVSUSR_ANDROID_KEY_ALIAS_NAME |
|
|
|WVSUSR_ANDROID_KEY_ALIAS_NAME |
|
|
|WVSUSR_ANDROID_KEY_ALIAS_PASS |
|
|
|WVSUSR_ANDROID_KEY_ALIAS_PASS |
|
|
|WVSUSR_ANDROID_KEY_STORE_PASS |
|
|
|WVSUSR_ANDROID_KEY_STORE_PASS |
|
|
- Go to **Edit >> Project Settings** and scroll to the bottom to find **Publishing Settings**.
|
|
|
|
|
|
First, let's check the Product name and package information.
|
|
|
|
- Go to **Edit >> Project Settings**, from the left-hand nav, select **Player**. Be sure to select the Android icon. Locate the **Other Settings** section and in the field for **Package Name**, update it to a name in this format com.wvs.<yourProjectName>.
|
|
|
|
|
|
|
|
> Example: com.wvs.myCoolProject
|
|
|
|
|
|
|
|
- Check that your **Product Name** matches the Oculus project name that was created.
|
|
|
|
|
|
|
|
To update the Keystore information, scroll to the bottom to find **Publishing Settings**.
|
|
- Open **Keystore Manager**
|
|
- Open **Keystore Manager**
|
|
- In the **Keystore Manager**, you can use the dropdown to create a new Keystore or select an
|
|
- In the **Keystore Manager**, you can use the dropdown to create a new Keystore or select an
|
|
existing one. Select the option to create a new one.
|
|
existing one. Select the option to create a new one.
|
... | | ... | |